Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century

Lengyel, Piroska Szegedine (2020) Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century. International Journal of Emerging Technologies in Learning (iJET), 15 (02). pp. 112-126.

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Abstract

In recent years, the growing popularity of gamification in learning-organization has shown that it will become an integral part of both traditional and online education at different educational levels. Schools have begun to recognize the value of a successful gamification strategy in motivating students and stimulating the effectiveness of the learning process. The article presents a kind of game-based teaching-learning environment, a solution for integrating digital games into the learning-teaching process, linking theoretical and practical knowledge by the game through e-learning of accounting skills with special emphasis on the experiential learning method. The game-based virtual classroom presented in the present article has been working successful in higher education for several years, the number of the active students grown from semester to semester, the gamification becomes more and more popular in this level of the education, too.

Item Type: Article
Additional Information: The author implemented learning games using HotPotatoes in Moodle for an accounting course. Moodle was primarily chosen for its communication tools, particularly virtual classrooms (e.g. QiziQ). Quandary authoring software (same publisher as Hot Potatoes) was also used to create "web-based action labyrinths". (Branching scenarios?) No review of results or comparison with other teaching methods was provided. http://www.halfbakedsoftware.com/quandary.php
Uncontrolled Keywords: gamification, Moodle platform, experiential learning, gamification strategy, gamified classroom, gamified teaching-learning environment, Keywords - e-learning, Learning Management Systems (LMSs), learning-management, pedagogical methods
Subjects: Education (General) > Higher education
Educational technology > Adoption of educational technology
Depositing User: Elizabeth Dalton
Date Deposited: 02 Mar 2020 00:05
Last Modified: 02 Mar 2020 00:05
URI: http://research.moodle.org/id/eprint/484

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